Topaz 5.0
Topaz Game Engine
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tz::gpu::pass_compute_state Struct Reference

Description

Specifies creation flags for a new compute pass.

See tz::gpu::pass_info for usage.

#include "pass.hpp"

Public Attributes

tz::v3u kernel = tz::v3u::zero()
 Number of workgroups (XYZ) to dispatch every frame.
 

Member Data Documentation

◆ kernel

tz::v3u tz::gpu::pass_compute_state::kernel = tz::v3u::zero()

Number of workgroups (XYZ) to dispatch every frame.