Topaz 5.0
Topaz Game Engine
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Specifies creation flags for a new compute pass.
See tz::gpu::pass_info for usage.
#include "pass.hpp"
Public Attributes | |
tz::v3u | kernel = tz::v3u::zero() |
Number of workgroups (XYZ) to dispatch every frame. | |
tz::v3u tz::gpu::pass_compute_state::kernel = tz::v3u::zero() |
Number of workgroups (XYZ) to dispatch every frame.