Topaz 5.0
Topaz Game Engine
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Basic mathematical geometric types.
Typedefs | |
using | tz::v2i = vector<int, 2> |
2d integer vector. | |
using | tz::v3i = vector<int, 3> |
3d integer vector. | |
using | tz::v4i = vector<int, 4> |
4d integer vector. | |
using | tz::v2u = vector<unsigned int, 2> |
2d unsigned integer vector. | |
using | tz::v3u = vector<unsigned int, 3> |
3d unsigned integer vector. | |
using | tz::v4u = vector<unsigned int, 4> |
4d unsigned integer vector. | |
using | tz::v2f = vector<float, 2> |
2d single-precision floating-point vector. | |
using | tz::v3f = vector<float, 3> |
3d single-precision floating-point vector. | |
using | tz::v4f = vector<float, 4> |
4d single-precision floating-point vector. | |
using | tz::v2d = vector<double, 2> |
2d double-precision floating-point vector. | |
using | tz::v3d = vector<double, 3> |
3d double-precision floating-point vector. | |
using | tz::v4d = vector<double, 4> |
4d double-precision floating-point vector. | |
Classes | |
struct | tz::matrix< T, N > |
Represents the generic matrix. More... | |
struct | tz::quat |
Quaternion. Represents a rotation in 3D space. More... | |
struct | tz::vector< T, N > |
Represents the generic vector. More... | |