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Topaz 5.0
Topaz Game Engine
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This is the complete list of members for tz::quat, including all inherited members.
| combine(const quat &rhs) const | tz::quat | |
| cross(const vector< float, N > &rhs) const | tz::vector< float, 4 > | |
| cross(const vector< float, N > &rhs) const | tz::vector< float, 4 > | |
| dot(const vector< float, N > &rhs) const | tz::vector< float, 4 > | |
| dot(const vector< float, N > &rhs) const | tz::vector< float, 4 > | |
| filled(float t) | tz::vector< float, 4 > | inlinestatic |
| filled(float t) | tz::vector< float, 4 > | inlinestatic |
| from_axis_angle(tz::v3f axis, float angle) | tz::quat | static |
| from_euler_angles(tz::v3f euler_angles) | tz::quat | static |
| iden() | tz::quat | inlinestatic |
| inverse() const | tz::quat | |
| length() const | tz::vector< float, 4 > | |
| length() const | tz::vector< float, 4 > | |
| matrix() const | tz::quat | |
| normalise() const | tz::quat | |
| tz::vector< float, 4 >::operator*(const vector< float, N > &rhs) const | tz::vector< float, 4 > | inline |
| tz::vector< float, 4 >::operator*=(const vector< float, N > &rhs) | tz::vector< float, 4 > | |
| operator+(const vector< float, N > &rhs) const | tz::vector< float, 4 > | inline |
| operator+(const vector< float, N > &rhs) const | tz::vector< float, 4 > | inline |
| operator+=(const vector< float, N > &rhs) | tz::vector< float, 4 > | |
| operator+=(const vector< float, N > &rhs) | tz::vector< float, 4 > | |
| operator-(const vector< float, N > &rhs) const | tz::vector< float, 4 > | inline |
| operator-(const vector< float, N > &rhs) const | tz::vector< float, 4 > | inline |
| operator-=(const vector< float, N > &rhs) | tz::vector< float, 4 > | |
| operator-=(const vector< float, N > &rhs) | tz::vector< float, 4 > | |
| operator/(const vector< float, N > &rhs) const | tz::vector< float, 4 > | inline |
| operator/(const vector< float, N > &rhs) const | tz::vector< float, 4 > | inline |
| operator/=(const vector< float, N > &rhs) | tz::vector< float, 4 > | |
| operator/=(const vector< float, N > &rhs) | tz::vector< float, 4 > | |
| operator==(const vector< float, N > &rhs) const=default | tz::vector< float, 4 > | |
| operator==(const vector< float, N > &rhs) const=default | tz::vector< float, 4 > | |
| operator[](std::size_t idx) const | tz::vector< float, 4 > | |
| operator[](std::size_t idx) | tz::vector< float, 4 > | |
| operator[](std::size_t idx) const | tz::vector< float, 4 > | |
| operator[](std::size_t idx) | tz::vector< float, 4 > | |
| quat(tz::v4f vec) | tz::quat | |
| rotate(tz::v3f pos) const | tz::quat | |
| slerp(const quat &rhs, float factor) const | tz::quat | |
| vector(Ts &&... ts) | tz::vector< float, 4 > | inline |
| vector(std::array< float, N > data) | tz::vector< float, 4 > | inline |
| vector()=default | tz::vector< float, 4 > | |
| vector(Ts &&... ts) | tz::vector< float, 4 > | inline |
| vector(std::array< float, N > data) | tz::vector< float, 4 > | inline |
| vector()=default | tz::vector< float, 4 > | |
| zero() | tz::vector< float, 4 > | inlinestatic |
| zero() | tz::vector< float, 4 > | inlinestatic |