Topaz 5.0
Topaz Game Engine
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tz::quat Member List

This is the complete list of members for tz::quat, including all inherited members.

combine(const quat &rhs) consttz::quat
cross(const vector< float, N > &rhs) consttz::vector< float, 4 >
dot(const vector< float, N > &rhs) consttz::vector< float, 4 >
filled(float t)tz::vector< float, 4 >inlinestatic
from_axis_angle(tz::v3f axis, float angle)tz::quatstatic
from_euler_angles(tz::v3f euler_angles)tz::quatstatic
iden()tz::quatinlinestatic
inverse() consttz::quat
length() consttz::vector< float, 4 >
matrix() consttz::quat
normalise() consttz::quat
tz::vector< float, 4 >::operator*(const vector< float, N > &rhs) consttz::vector< float, 4 >inline
tz::vector< float, 4 >::operator*=(const vector< float, N > &rhs)tz::vector< float, 4 >
operator+(const vector< float, N > &rhs) consttz::vector< float, 4 >inline
operator+=(const vector< float, N > &rhs)tz::vector< float, 4 >
operator-(const vector< float, N > &rhs) consttz::vector< float, 4 >inline
operator-=(const vector< float, N > &rhs)tz::vector< float, 4 >
operator/(const vector< float, N > &rhs) consttz::vector< float, 4 >inline
operator/=(const vector< float, N > &rhs)tz::vector< float, 4 >
operator==(const vector< float, N > &rhs) const=defaulttz::vector< float, 4 >
operator[](std::size_t idx) consttz::vector< float, 4 >
operator[](std::size_t idx)tz::vector< float, 4 >
quat(tz::v4f vec)tz::quat
rotate(tz::v3f pos) consttz::quat
slerp(const quat &rhs, float factor) consttz::quat
vector(Ts &&... ts)tz::vector< float, 4 >inline
vector(std::array< float, N > data)tz::vector< float, 4 >inline
vector()=defaulttz::vector< float, 4 >
zero()tz::vector< float, 4 >inlinestatic